A bittern's boom carries two miles from a bird you will almost never see — the underground's own species. BITTERN loads five distinctive, timeless rave basses — acid, hoover, reese, hardstyle, psy — as starting points, then hands you every screw: the wave, the filter, the envelopes, the LFO, the slide. The legends are the front door; the playground is the house.
bittern-reeds.png and refresh.
The sounds that raised the rave are everywhere — and untouchable.
You know these five in one note: the acid squelch, the hoover dive, the reese beating, the hardstyle scoop, the psy roll. Hearing them costs nothing. Touching them costs a museum's worth of hardware, a $400 clone, or a preset pack with someone else's opinions baked in — sounds you can load but never own, because you never built them.
All five turn out to be one subtractive voice wearing five patches. So BITTERN is one playground: a CALL loads the whole legend — knobs, key, tempo, pattern — and then every screw is exposed: wave, unison, sub, cutoff/peak/env, full ADSR, the pitch DIVE, the LFO wobble, drive, chorus. The reed bed places the notes on scale rails, with slide (the 303's whole secret) and accent. Touch one knob and the call chip lets go — the sound is yours now.
These five always sounded really awesome to me — distinctive, timeless rave sounds that never dated. I always wanted to build them myself, with my own knobs and dials: pick a wave shape, bend it with frequency, attack, decay, sustain, release, point an LFO at it, set the FX, and let the sequencer run. BITTERN is that wish, built: GULAR booming underneath, a bounce that lands the loop straight on a CHIRP deck — where the set begins.
?selftest=1 proves 13 contracts.A distinctive sound is a call — you know the bird in one note. These five have carried across thirty years of marsh.
It's one self-contained HTML file. Nothing to install — and the legends are already dialed in.
bittern.html
2. Pick a CALL — it's already 1993
3. Drag the reeds, tie the slides
4. Crank DRIVE, bounce → CHIRP